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Showing posts with label role play. Show all posts
Showing posts with label role play. Show all posts

Wednesday, July 4, 2012

Character Analysis: Lady Khoura Everroot

This is re-posted from my old blog, circa July 28th, 2011.


Level 85, Reflecting in the Scarlet Monastery


Khoura is my second favorite character to role play within the World of Warcraft, and she's actually much more personal for me. I rolled her originally at the end of Burning Crusade on the PvE server I was on at the time, Arathor. As I began to collect more random stuff and run out of bank space on Lycannon, I decided I needed to make myself a guild bank. I also wanted to play a druid specifically to be a tree, wanted her to be an herbalist and alchemist because it seemed to work well with a druid, and so thus, Khoura was made.



Wednesday, April 11, 2012

Born this Way - Retrospect

As Mists of Pandaria sits on the horizon, drawing ever closer, the longest and craziest storyline I've ever done within the World of Warcraft is drawing to a close.

On July 5th of last year I began the Born this Way storyline, written for two close friends of mine, Kiwi and Auramis. Sitting at Part 86 as of this post, BTW focuses on the last of Lycannon's demons while forcing other characters involved to look at their own. What started out as an arson mystery has evolved into a full fledged, mind bending ghost chase for the players, and the final battle is underway.

Ashandarei Dawnborn, Falkoen Moonshadow, Kaludra Meraan, Lycannon McSars and her son Daelin, and Torsyth Cair'Dazar have been gone for a whole year, and they have no idea that the world has shifted in their absence. The Firelands have been tamed. Deathwing has been defeated. Tensions between the Horde and the Alliance are hotter than ever. For them it feels as if only a month or so has passed by. What will happen if and when they all make it out?

And it's not just them. The rescue party that started out strong has divided, reformed and dwindled down to just four unlikely allies - Auramis Lightbourne, Kiserai Dawnborn, Elicoor Meraan, and Khoura Everroot. They set out against seemingly impossible odds, each having their own motives, and they have no choice but to run straight into traps set for them by the one man controlling the entire situation.

Gideon is a powerful wizard and necromancer from Argus, and has altered the free-floating nether energies from within the Netherstorm to form his own paradise sitting high above the broken chain of islands. His arena, named Safeena Altair and called 'The Boat' by regulars, draws its main income from the spectators betting on the gladiators he employs. The complex is kept well guarded and hidden by unknown means, with visitors having to teleport in by way of meeting a magi at a random location... And for good reason. While Gideon sits on the piles of gold he makes from the bets in his own complex, he also siphons the souls of those slain to make himself more powerful magically.

The twist is that this man is supposedly Elicoor's father, and to everyone involved, it appears that his motive is plain , crazy and simple. He is getting back at Lycannon for shaming him on Argus... But things are never as they seem.

There is a wildcard involved, an emotionless spectre named Zorana enslaved by Gideon and bent to his will. She is by all accounts the spirit of Lycannon's first child, and works as Gideon's eyes, ears and blades on Azeroth. She has worked to trap other characters and bring them to the necromancer, using an array of magically imbued daggers to stab the target and pull their soul into the Astral Plane where she then whisks them away to Gideon. Khoura appears to have been split in half on purpose by this, and her other self is now a Druid of the Flame, working as the man's lapdog... cat.

When Ash comes into possession of a particular pendant belonging to Gideon, Zorana is suddenly only loyal to her, revealing a major flaw in the wizard's defense. The only thing it seems he has left now is Lycannon, and he uses his control over her to set her upon the rescue party and any that stand in her way. With two people already down, what will Ash do with her new-found power? Will they have to kill Lycannon to get to Gideon? Is anything what it seems? Find out on the next episode of Dragonbal-... I mean... Really, what will happen?

For you guys involved, get ready for the kicker. Please don't hurt me.

Sunday, February 12, 2012

Tabula Rasa


"Purge their minds of memories grim,
Of pains from recent slights and sins.
When the fire burns out, when the crystal turns black, the spell will be cast.
Tabula Rasa, Tabula Rasa, Tabula Rasa."

Buffy, anyone? For those that aren't familiar with the TV series, it had to do with the characters losing their memories and exploring what could happen if they did. In the end, everything gets set right... mostly.

Drama happens, both in character and out.  The trick is to balance the two and attempt to keep the two worlds separate, but it can be difficult sometimes. If two people are dating, it's not uncommon for their characters to also end up together, either one or many. You find a really good role player who thinks you are also a good role player, and you'll end up wanting to RP all the time because it is just so fun to do so. You get to know the player behind the character, and that extends to any type of playstyle within any game. I met one of my best friends through World of Warcraft, and it had nothing to do with RP. Relationships form, bonds are forged, and life is great.


But what happens when things start to turn sour in real life? If you find yourself not being able to RP, raid, PvP or whatever with that person you used to like doing said things with because of real life problems? The answer is always much more simple than the execution, especially when it comes to RP and keeping it afloat. Can all parties involved simply stick to RP? Is it healthy to even do so? Does a retcon need to take place? These are all really good questions, some I find myself asking. 

My current Lycannon storyline has been almost a year in the making. It is my last story, as I plan on taking a break from creating them for a while. As such, I wanted it to last as long as it has, though it has been sluggish lately from me getting a new job and general lack of interest in the game itself as of late. Those who know my Lycannon also know she's been through hell and back, and gone through a ton of stuff, but she's not the only one. Every character that has been involved with her stories and her past has also earned their colors, as usually they are the ones jumping into the fray with her, either to get her out of danger or help her overcome something for someone else. Usually it's the former because Lycannon attracts trouble like a moth to flame. That's just how she is, and it is her most outstanding flaw - Bad luck. She has always had it. Tie that in with raging berserker and free spirit, and well, you have my lovely warrior. As I've come to get to know people and make friends, her direction changed from the general perspective I started with (in the World of Warcraft, at least,) to what she is now, two years later.


The people and their characters I've come in contact with all had a hand in shaping my main character. For instance, Lycannon originally had three children, all of which were dead when I began to RP her. Over time I created stories and thought 'what if', and went with it. Somehow she ended up with six, and the added three all came after I met the friends I did. One of these children came to be because a friend of mine needed a backstory for a character, and asked if the character could be Lycannon's kid. I said sure, why not? Because really, why not? I always try to do my best to accommodate people if they want to RP with me or be a part of my stories, because I think it is important to keep the mindset of: 'How would my character be involved' instead of: 'My character wouldn't do that because..." You don't find RP by thinking of reasons not to, after all.

To bring this all to a point, Lycannon is/was/something married to a man named McSars. The player of this character and I became really close, and the person was a really great role player. McSars became my favorite character because most people don't want to RP an actual soldier type, one that has believable trauma and a believable broken mindset to go along with the age that would match it. While the player may not have seen or intended to have much depth with the character, I had thought that these traits were actually what gave him the deepness that a lot of good characters lack. If one was sharp enough, one would realize that the reasons this character may be berating another aren't just because he is the 'soldier type', but because he is the soldier type that has seen enough shit to last a lifetime. If you saw a horde of undead slavering to gnaw at your guts, perhaps people you once knew (or at least knew to be human), you would not be alright after you managed to survive something that traumatic. I know I definitely wouldn't be alright even though I might seem like it if I had to experience something like that. Those with PTSD are the same way. It's the same concept, and I hardly see it translate or executed well in a setting where almost everyone should have it, like World of Warcraft. So, McSars became my favorite because his depth was not so glaringly obvious, he was believable, and he was not a shiny hero.


I really loved to role play with this character, and both Lycannon and McSars developed over the past two years we spent RPing them together. They were married. They had a kid. Most importantly, they had to learn to be human (or well, you get my drift). Lycannon was emotion. McSars was logic. Both were in the extreme ends of the spectrum. Because of that, the characters worked very well together, and gave me what will probably be the best RP I've ever done. It was awesome, and unfortunately it stopped.

Real life problems affected the role play, and despite efforts to reconcile, we just could not make it work. I kept my characters either suspended or I kept playing in character as if nothing ever happened in real life, and that has gone for the Born this Way story that is currently in progress. Honestly, I was not sure what to do with the characters that had ties to this player's. Could I completely erase the past two years and pretend it never happened for them? I don't believe I was ready to at the time, which is why I kept going how I have so far. Lycannon is confident that her broken knight will come find her where she is. He is the love of her life, her husband, and he has come through for her so many times before. Of course, I knew this was not going to happen and had for some time into the story, but Lyc won't find out until the end... And what will she find out?


It really is unfortunate that I doubt I will be able to RP with McSars' player again. Part of me was still a bit hopeful that one day we could pick it up again without any inclination to real life. Two people, simply RPing. Of course, it is never as simple as that, and the hammer has recently fallen on the character I loved to RP with. In his place, I have been given a shell of his former glory in the form of an NPC, cast off to make room for a new version of McSars that I will consider alternate universe. It is a bit of a slap in the face, as I was never approached about the change, but it is what it is. It is a shame, and I am deeply saddened.

So what will I do with Lycannon? Kaludra? I do not know. For now, I will continue with my story the way I had thought it out, and figure out the ending as I go.


Wednesday, December 14, 2011

Filling the Gaps of Draenei Lore

In my post about creating an RP character, I talked a bit about why I was drawn to play a Draenei, and since my Draenei was my main, it was inevitable that I would eventually look into them as a race of people just out of curiosity. When I began role playing within the World of Warcraft, I searched even deeper to find every single piece of information I could, including reading the novel Rise of the Horde.

The Draenei. They are benevolent, ageless creatures who look like demons and came from a different planet called Argus, and possibly a different dimension altogether. The number that followed Velen and the Naaru across the cosmos 25,000 years ago was only in the hundreds, and after the great majority of Draenei were slaughtered on Draenor with the orcs, even fewer remember Argus and what happened at all. Unfortunately, Draenei do not have the memory to match their lifespans (perhaps to have a 'reason' to the lack of lore). Two of my Draenei characters, Lycannon and Elicoor, are both from Argus, and they only remember the most impactful events from then, and even the several thousands of years after they fled are foggy at best. Of course, it would have been easier to RP characters that were born on Draenor or just before the Draenei landed there, but that's not something I wanted to do.

One of my favorite subjects to talk about regarding WoW is the lore of the Draenei (and the lack of it). If you have a Draenei and have speculated about what they were like as a culture before they left Argus and the arrival of the Naaru, or are just curious about their missing history in general, I highly suggest giving this a read. This is all speculation, as that's pretty much all you can do when regarding their lore, and it is just my take on it. Please feel free to comment, share and give your own opinions, as that's all we really have to go by.



I'll warn you, this is rather long. You can continue reading after the jump.

Monday, December 5, 2011

Making a (RP) Character, Part Two

Continued from Making a (RP) Character, Part One.

How did I create my main role play character? Those that know me know that my main on WoW is my warrior, Lycannon. When I first created her it wasn't for role play, in fact I didn't even know you could RP on WoW when I began playing the game.

I had RPed a lot before on forums using Lycannon across different genres and universes. Every time I rolled her she was always a warrior or something melee. I can thank The Legend of Zelda for that influence. It was the first game I played and playing a character that got up in a bad guy's face (most of the time) just felt right. She had a few different incarnations and I changed the name 'Lycannon' to fit into whatever universe I was playing at the time. Kate, Candy, Lycandra, Candryss - The list goes on. She originally came from a futuristic, post-apocalyptic sci-fi RP I had been doing with some online friends. She was a field medic of Middle Eastern descent with platinum, almost white colored hair. That is a nod to Storm, my favorite of the X-men and the first ethnic woman I can remember being in a leadership role. (I was like 3 or 4 at the time. 90's cartoon, if you were curious.) She had a spicy 'soldier type' attitude that I built her around, and she was proficient in martial arts and blasting aliens with her plasma gun.


Go ahead and ponder why the hell Forge is wearing a speedo. The rest is after the jump.

Wednesday, November 23, 2011

Making a (RP) Character, Part One

So you want to make a new character?

In World of Warcraft, creating a character to play usually takes a while for me to do. This is mostly because  when I create a new character I intend to role play it, so usually I make up a quick background, pick an alignment and roll with a general idea of how their attitude, personality, etc, will be. The character develops as I RP them, and sometimes they end up like Xena at the end of the TV series. No, really.


Sometimes people don't care what their character looks like, what its name is, and even what class it is, which is fine unless you seriously plan on role playing them seriously for serious. Banking toons are a good example of this, because usually all they will be used for is, well, banking. They run back and forth between the Auction House, mailbox and bank, happy to be slaves for the higher level characters they share server space with. On Moon Guard we experience an extra phenomena where people make level 1 (58 for Death Knights,) characters, and head straight for Goldshire to cyber at each other. Moon Guard is notoriously famous for it.

This video explains it better:


Now that you're scarred for life, I'll continue. How do you make a character that has seriously serious RP potential? To be honest, you could make a HERPADIN, run him to Silvermoon and start cranking out dialogue and emotes, but it probably wouldn't receive very good reception. You'll probably get ignored, told to go away, and/or maybe even reported for harassment. Really though, that's obvious.

I think one of the first steps in creating an RP character is thinking of an alignment, that thing that pretty much dictates how your person will act and react to others, and how they carry themselves in the world. It governs their judgement, actions and attitude, but really it just helps people figure out how to RP that character.


Alignment can change as you develop your character. Maybe you start out thinking your person will be Lawful Good, and later on down the road discover that Chaotic Good fits them better. There isn't anything wrong with that; it's just part of building and discovering your character.

Another first step is having an idea of what your character is, and alignment can help with that too. Maybe you always thought that making a Wildhammer Dwarf would be fun to play, or perhaps a Forsaken Priest. After you think of an idea (or a few), I would suggest doing research on the lore of those things. Even though all Dwarves and Forsaken start out in the same starting zone (with the exception of Death Knights, of course), that doesn't mean your character necessarily has to from a story point of view. Wildhammer Dwarves wouldn't start out in Dun Morogh with their Bronzebeard cousins so easily as it is, and they only recently rejoined the Alliance. I personally use Wowpedia to help me get my background correct since it is readily available, but there are also the Warcraft novels and information off of the World of Warcraft portal on the Battle.net site.

You really must do your homework on making sure you know as much about the lore behind your character as possible. Information on their race, their race's background, the background behind that, how they as a people respond to things, etc. For instance:


This character is pretty much screwed in terms of role play. Why? Besides the ridiculous name I made up for educational purposes, attaching 'strasz' or 'strasza' automatically tags the character as a dragon. A red dragon, to be more exact. Dragons are pretty much a 'no-no'. Not only is it kind of dumb for a dragon, a respected force of nature, to be strolling about in Stormwind (since they can take on humanoid forms) or any other major city just because it can, I shall quote a poster from the battle.net forums with whom I agree:

"I think the line has to be drawn somewhere before you get to RPing your character as being a race which is inherently more powerful than humanoids, lives forever, and has abilities and powers to which the character itself will have no claim."
So even though the idea of RPing a dragon or any other magnificent thing may be alluring, I highly suggest against it, tenfold if you are new to role playing.. You can come up with quite an original character just starting out with 'Wildhammer Dwarf', for instance.

Be sure to stay tuned for Part Two of Making a (RP) Character - How I came up with my main, Lycannon.

Tuesday, June 22, 2010

WTF Lycannon?


Yeah, I know. I don't forget to update so much as I get caught up doing other things. I'm a terrible person.

I could talk about the changes they're thinking about for warriors. I could rage about how rage normalization is scary, but I wasn't around when it was (if that tells you anything about how long I've been playing this game). I could talk about rend dancing, and how it actually gives you a DPS increase if you know how to use it. Don't worry newbies, that's not for you.

Instead of all the technical stuff, I'm actually going to talk about why I even like playing, and role playing, a warrior. What's so special about them? They don't use magic to defeat their foes. No shiny lasers or sparkles to heal people with. Warriors are nasty, gritty juggernauts. Some are more disciplined and refined in their practice, while others are mindless, berserking killing machines who tear through whatever, however. They are the most basic of fighters, and if you can pick up a weapon, you can be one too.

Warriors don't need to skulk around in the shadows to kill their foes. They are up front and in your face. Killing seems to come natural for them, and being covered in blood and gristle at the end of the day comes with the job. They aren't always noble, but they always seem to have a reason to fight and kill. (Even the berserkers). 

I've always liked the warrior class, no matter what game I was playing. Standing far away and shooting stuff at my enemy never appealed to me. I guess I could blame my mom for that. She's always had a thing for mythology, especially Greek mythology. Her favorite goddess is Athena (or Minerva, for you Roman lovers). Now, if you know anything about her, she's the goddess of war, wisdom, and heroic deeds. I knew this ever since I could remember, and I grew up with that. It's not surprising that I too like the idea of a female heroine who isn't afraid to get mean.

Enter: Lycannon. She's not a new character. In fact, I created her a long time ago for a forum based Sci-Fi RP. For this, though, we'll use her draenei incarnation. She used to throw sparkles at people (Paladin), then terrible things happened (Battle of Shattrath) and she turned into a vengeful, dangerous bitch (Fury Warrior). She's mentally unstable with a deadly lust for blood and battle. When she's fighting, she teeters on the edge of completely losing all self control and killing everything in sight, be it friend or foe. She's a good person (really), she just has a huge chip on her shoulder. Really huge. Like, sun huge.

Of course, I've developed this character since that original idea. One day, her friend invited her to go on a mission under the lead of a particular Corporal McSars. This old man was a grizzled war veteran who didn't give a damn about anyone. Lycannon eye rolled and wanted to show him up. In the end, they impressed each other. Throw in some playful jibes, flirting, lust, and general relationship progression, and you have two angry warriors who love each other very much. Awww.

Since then, I've gotten better at playing the warrior class, and better at what I wanted Lyc to be as a character. With the end of the Wrath of the Lich King expansion on the horizon, I figured that the release of Cataclysm would be the perfect opportunity to 'fix' all that I felt was wrong with Lycannon, both RP and game play wise. I never liked Titan's Grip, and I think that I've let her be psycho long enough.

So, she's dead. I'm not sure I'll bring her back. I may continue playing the character, but I may not role play her. I could also be saying this to bullshit you. Maybe. I dunno.

TL;DR version: I love warriors. I love role play. I love role playing warriors. So should you.